Fxpansion bfd3 manual free.User manual FXpansion BFD Sleishman Drums – Expansion Pack FXSLH001

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Current discussions. It does not seem to be charging, as the unit will not turn on after having it plugged in for a few hours I have lost mine Therefore, after scanning, launch License Manager if it is not already running and authorize the expansion packs in the same way as you authorized BFD3.

If you are continuing to use BFD2 on your system to load older sessions, the new folder should also be added to your BFD2 data paths after which the BFD2 database must be rescanned. If in any doubt regarding the above, please contact our support team who will be happy to assist you. Drums Expansion pack content often contains multiple types of files which can be loaded, such as Presets, Kits, Kit- pieces Drums or Grooves.

Use the Library Quick-filter menu in order to filter the Browser to only show the contents of the expansion pack.

It is also capable of being hidden entirely. If the Automation mapping mode is currently active or if the panel is currently hidden, click any of the following Browser mode buttons – each of which switches the Browser view to one of 4 loadable elements in BFD Presets the entire state of BFD3 Kits a set of Drums with additional Drum Editor settings Drums individual drums, cymbals or other instruments within a kit such as kicks, snares, hihats, rides, crashes, toms, cowbells Grooves and other percussion drum performance patterns.

The Browser lists only 1 of these 4 types of components at any one time – click the Presets, Kits, Drums and Grooves tab buttons to switch between them. C lick the currently active Browser tab button to hide the Browser panel if required. Loading a preset By default, the Browser shows the available factory presets. Presets are loaded in either of 2 ways: Double-click Double-click a Preset in the Browser listing to load it.

Loading a preset replaces the entire state of BFD3 including grooves, key and automation mappings and session-specific settings. Therefore, you are prompted for confirmation before the Preset is loaded. This confirmation prompt can be disabled by deactivating the Confirm Preset loading setting in the Options menu.

Again, you are prompted for confirmation before the preset is loaded – the prompt can be disabled in the Options menu. It is possible to avoid loading parts of presets by deactivating the various Include when loading buttons – see the Browser reference section. Loading a Kit A Kit is loaded in the same ways as a Preset. In both cases, you are asked for confirmation when loading a Kit by default – this prompt can be disabled by deactivating the Confirm Kit loading setting in the Options menu.

Double-click Double-click a Kit in the Browser listing to load it. When loading a Kit it is possible to choose whether to Include its stored Drum Editor Tweaks and whether to Reset the current array of Drum Slots and Mixer settings – see the Browser reference section for more details on these controls. Loading Drums into slots Drums are the basic building blocks for building your own kit or for replacing parts of an existing Kit or Preset. There are several ways of loading Drums: Preview-in-context Let’s say you’ve loaded a preset as described above.

Try swapping out the snare as follows:. Double-click the Snare channel in the mixer or 3. C lick a snare in the listing – this previews it in place the Snare in the kit display.

The snare slot is now of the previous snare and will be heard whenever the selected and the Browser switches to show the snare slot is triggered by the Groove engine or by available snares in your library the Focus incoming MIDI.

Browser setting in the Drums Browser Options menu must be enabled for this to occur. Try out the various snares until you find one you Load button flashing at the right in order to do this. The preview-in-context function requires that the Preview drum on channel when selected setting is activated in the Drums Browser Options menu. Then double-click a Drum in the Browser listing to load it to the currently selected Drum slot.

To load to a specific Drum slot, drag and drop from To load to a new Drum slot, drag from the Drums the Drums Browser onto the desired Drum mixer Browser and drop between channels in the mixer. Drums can also be dragged to the Kit display – into a specific slot or to an empty area in order to load the Drum into a new slot. In the above example, a 2nd Kick is being added to the current Kit for a double-kick configuration. In addition, Drums can be loaded to Drum lanes in the Groove Editor page – either via drag and drop or by double-clicking to load to the slot associated with the currently selected Drum lane.

The Target slot indicator always shows the currently selected destination slot when loading a Drum, along with its currently loaded Drum if it exists.

Preview-in-context The preview-in-context system, enabled by the Preview drum on channel when selected setting in the Options menu, is described above. The preview click area is velocity-sensitive: click towards the left side of the Drum item in the Browser for lower velocity layer previews, and towards the right for higher velocity layers.

Preview on select If the Audition when clicking drum setting is enabled in the Options menu, the main articulation of the Drum is played when it is selected – without the ALT key having to be held down.

Again, the preview click area for the Drum item is velocity sensitive. Previewing articulations The Info display panel contains functions for auditioning any articulation within the selected Drum. See the next section for details. Processed Drums Many Drums in the listing feature the same underlying Drum, transformed with additional damping, tuning, effects and other settings within BFD3.

The purpose of these Processed Drums is to have an array of production- ready sounds which can slot straight into a mix with little or no further adjustment. You can think of them as ‘Drum channel strips’. To show Processed Drums in the Browser, activate the Processed button. To revert to viewing only raw Drums with no additional processing, deactivate the Processed button in the browser.

Loading files from BFD 1. Their settings are recreated within BFD3 as closely as possible, bearing in mind the differences within BFD3’s audio engine and approach to dynamics and humanization. If you have chosen not to add your BFD 1.

Include when loading Presets When the Preset Browser is visible, several toggle switches are shown at the top of the Browser panel. These allow you to activate or deactivate certain elements when loading Presets. By default, all elements of Presets are loaded – effectively replacing the entire previous state of BFD3. By deactivating its switch, any of the following elements can be prevented from loading:. Kits In the Kit Browser, if the Include Tweaks button is activated, the Drum Editor settings for each Drum in the Kit are loaded.

If the button is deactivated, the Drum Editor settings are reset to factory defaults when a Kit is loaded. Reset when loading Slots If the Slots button is activated, any current slots not which are used in the kit to be loaded are removed. If the button is deactivated, only slots used by the kit are affected – unused slots remain completely unaffected.

Mixer If the Mixer button is activated, all mixer channels are reset when the kit is loaded – unused mixer channels including Aux channels are deleted and the Drum channels used by the Kit are set to factory defaults.

If the button is deactivated, the current mixer configuration and settings remain unchanged. Processed Drums are regular Drums saved with additional Drum Editor and mixer channel settings for a more produced, mix-ready sound compared to that of a raw underlying Drum. Processed Drums are shown separately to regular Drums to reinforce the fact that loading them changes the entire contents of the Drum channel including mixer settings, which is much more difficult to overcome than returning to the previous Drum if you decide you don’t like the one you just loaded.

Filtering the browser listing The Browser’s filtering functions allow you to narrow down the Browser listing according to various criteria. C lick the Filters button to open the Filters panel – this panel allows you to see all available filtering criteria simultaneously.

Many filters are also available on the main Browser panel in the form of Quick-filter drop-down menus – see below.

Filters panel: Drums The Filters panel shows all filtering criteria simultaneously. The numbers in brackets represent the number of items that would be available when specifying each of the filtering criteria. The Drums Browser offers a number of criteria with which to filter the listing. Favourites Favourites are user-defined groups to which any Drums can be added – working with Favourite Lists is discussed below. Library The Library field refers to the original library to which the Drum belongs – for example, the BFD3 C ore Library content represents a library, as does the BFD2 factory content, or any expansion pack.

Class The C lass field represents the Drum class or type – whether it is a kick, snare, tom, cymbal, hihat or percussion instrument. Toms and cymbals also feature sub-classes.

By changing the C lass that is shown by default for the currently selected slot, you can load any type of Drum into it – not just those intended for the particular slot type, but please note that certain caveats apply when doing so. See the ‘Possible loading problems’ section below for usage guidelines. Beater The Beater type varies according to various Drum classes.

Manufacturer This filter type lets you see all Drums by certain manufacturer s. The Browser context menu contains a Filters sub- menu which lists the filtering criteria for an item in Selecting the Beater type, for example, adds it to the the Browser listing. Search bar and filters the Browser listing accordingly. Quick-filters: Class filters Drums only The Drums Browser features dedicated buttons which display drop- down menus for filtering the Drum C lass and sub-class in the case of toms and cymbals – these achieve the same function as using the popout Filters panel.

When the Focus browser setting is activated in the Options menu, the corresponding Class filter button is enabled when selecting a Drum slot if the Drums Browser is currently visible. Double-click the Drum slot to bring the Drums Browser into view as well as enabling the relevant C lass filter. Quick-filters: Favourites and Library filters The Presets, Kits and Drums Browsers all feature dedicated buttons which display drop-down menus for setting the Favourites and Library filters.

The Favourites system is described below. Searching Using the Search text-box is another way of narrowing down the Browser listing. C lick the text-box and type a search term – the example shows typing “18” while viewing all cymbals to find all available 18″ cymbals.

Searches operate in conjunction with the Filters described above. The Recent searches drop-down menu lists all recent searches for the Drum type. Use the Clear recent searches function to remove all entries from this menu. Right-click on a Browser item in order to display the Add to Favourite list function.

This is a sub- menu showing all available Favourite Lists to which to add the selected item. The item is added to the newly created Favourite In the above example, no groups have yet been List, which is now shown on the Fav menu and also set up. C lick the Create New List Target Slot indicator Drums only The Target Slot indicator displays information about the destination Drum slot: Target Slot This part of the indicator shows which slot is currently set as the destination for previewing-in-place and loading when a Drum is selected in the listing.

Currently loaded in Slot This part of the indicator shows the name of any Drum already loaded into the slot. Browser context menu Right-click on any item in the Browser listing to display the Browser context menu. For Presets and Kits, the sub-menu shows the Library Filter settings. C lick any of these items to filter the Browser listing according to the Filter setting.

Add to Favourite list This function is used for the Favourites system – see above. Hide remove from Browser This function removes the item from the Browser listing. No files are deleted – instead, the item is hidden until the next time the content location which includes them is rescanned. To remove items permanently, their files must be deleted from disk. Change Library This function is available only for user-generated Presets and Kits. It allows the Library tag of the file to be set – an existing Library tag can be used or a new tag can be created by using the Enter Library name function.

Options menu Most functions in the Options menu are available only when the Drums Browser is currently visible. Import samples Drums only C licking this button opens the Sample import panel with which you can create single-articulation mono or stereo Drums with multiple velocity layers from a set of one of more samples. Audition when clicking Drum Drums only Enabling this setting results in the main articulation of each Drum being automatically previewed as it is selected in the Browser.

Preview drum on channel when selected Drums only Activating this setting enables the preview-in-place functionality of the Browser. Focus browser on selected channel Drums only With this setting activated, selecting a Drum slot or Drum mixer channel results in the relevant Drum type being shown in the Browser listing. This means that with a kick slot selected, the Browser shows available kicks, when a snare slot is selected, the available snares are shown, and so on.

Sort by The Sort by function offers a number of ways to order items in the Browser. Drums can be sorted alphabetically by Manufacturer name or by their Dimensions. Confirm Preset loading Presets only Deactivate this setting to disable the confirmation prompt when loading a new Preset. Confirm Kit loading Kits only Deactivate this setting to disable the confirmation prompt when loading a new Kit or when using the Load random Kit function in the File menu.

Browser info display Activating the Info display button enables the Info display at the lower part of the Browser. This display contains information about the currently selected item in the Browser.

For Drums, it also has additional functions for manually auditioning individual articulations. Presets, Kits The info display shows information about which Drums exist in each of the slots within a Preset or Kit. Any contained Drums which are invalid – unauthorized, not present or corrupt – are listed in red.

The location of the Preset or Kit file is also shown. Drums The Info display shows information about the selected Drum and audition functions for its articulations.

Articulation audition strips Each articulation present within the selected kit-piece can be previewed by clicking its Audition strip. C lick towards the left of the strip for lower velocity layers, and towards the right for higher layers.

Resizing the Info display Info The info box shows factory information about the selected kit-piece. Dimensions Materials manufacturer. Possible loading problems Even though each Drum slot in BFD3 is intended for a certain type of Drum – be it a kick, snare, hihat, cymbal or percussion instrument – it also allows you to change the Drum C lass filter to load any Drum into any slot. When building arbitrary kits in this way, you should be aware of the following potential issues: 1.

Articulation mappings Because different Drums have different numbers of articulations, the Key Map may not feature enough articulation mappings for the non-standard Drum. If you load a Snare into a Tom slot, for instance, the slot holds 6 Snare articulations although only 3 are actually mapped.

The extra snare articulations need to be mapped to MIDI notes before they can be triggered. If, on the other hand, you load a Tom into a Snare slot, any mappings which exist for the Snare that do not have a logical equivalent for a Tom ‘fall back’ to a suitable available tom articulation. It is not recommended to load different types of Drums into the Hihat slot. This slot is specially designed to load Hihats and there is no real reason to load any other type of Drum into this slot.

If you have an electronic drumkit, you should be aware that the Hihat slot is the only slot that supports variable hihat control. Likewise, only the Snare1 slot supports positional sensing control. Grooves Even though Groove events do not rely on articulations being mapped, they are nevertheless usually intended for a certain type of kit-piece articulation. In the vast majority of cases, Grooves are designed for kits that follow suggested kit-piece slot uses.

Like articulation mappings, Groove events fall back intelligently to suitable articulations in the loaded kit-piece, so this can be good for experimentation. Please bear in mind, however, that a Groove simply may not make sense when played with a completely different type of kit configuration.

Many functions on the menu are context-dependent – they vary depending on whether the Groove Editor, Key Map panel or Automation panel are currently visible. These dependencies are specified below wherever applicable. Load random Kit This function loads a random selection from the available Drums into the current set of Drum slots.

You are prompted for confirmation in order to continue, in the same way as when a Kit is loaded from the Browser. A system file save dialog is displayed, prompting you to save the Preset or Kit to disk. If you specifically do not want to save certain elements, for example Grooves or mixer effects, within a Preset, you should first clear the Palette or remove the effects from mixer channels before saving the Preset.

Save Processed Drum Preset not available with Groove Editor or Key Map panel visible This function saves the current slot’s Drum with its Drum Editor settings as a Processed Drum preset, available when the Processed button is activated in the Drum Browser see the previous section for details.

Load Preset from file Load Kit from file not available with Groove Editor or Key Map panel visible C licking this button brings up a system file open dialog that allows you to browse to and load a specific Preset or Kit file into the current session.

This may be useful after downloading a file created by another user. When loading the file, you are prompted if you would like to save it into the BFD3 database for future use. Even if you opt not to do so, the current session can be saved later as a Preset or Kit into your user location if you change your mind.

It may be useful to do this if downloading multiple presets or kits created by another user. WAV files to create single-articulation Drums, which can have multiple velocity layers. The following caveats apply with the Sample Import function: There can be only 1 articulation in the imported Drum. It can be either one amplitude-scaled sample, or multiple velocity layers.

Imported Drums only produce sound in the direct bus. There is no facility for multiple microphones or ambience channels. It is possible to add space to imported sounds by using BFD3’s reverb effects. Only 1 channel is active for the imported Drum in the mixer, regardless of which Kit-Piece slot is used, unless it is loaded into the kick1 or snare1 slots.

Samples can be mono or stereo, but you cannot use a combination of mono and stereo samples in the same imported Drum. Sample Import panel In order to create a Drum from a set of one or more samples, you must open the Sample Import panel using the Import samples Import settings Destination Select a C ontent Location to which to save the imported samples as a Drum. If you receive an error when importing samples, make sure that you have adequate permissions to write to the location, and try again.

Drum Type C hoose the Drum type C lass from this drop-down menu. Hihats are not an available option because they would require more than one articulation. If you require imported hihats, create separate Drums for open and closed samples with a Percussion classification. Load each of these into Percussion slots, then use the Key Map page to layer the relevant hihat articulations with those of the imported Drums.

It is advised to save the session as a Preset in order to use it again in future if required. Drum Name Type a name for the created Drum. This is the name which is visible in the Drum Browser. If none is specified, a default image is used. The file must have a resolution of x pixels. Clear button C licking this button removes the photo currently specified for the imported Drum.

Velocity layer settings This section lets you add samples, and sort them into the desired order, from the lowest velocity layer at the top of the list, to the highest layer at the bottom. Any mono or stereo WAV file can be selected, but it must be at a sample rate of If 2 or more samples are specified, they are split proportionally across the velocity range.

Any additional mplitude scaling must be applied manually with the Range control after the Drum has been loaded. Remove Layer s With a sample selected, click this button to remove the sample from the list of velocity layers. Move layer up C lick this button to move the selected sample up the list of velocity layers: it changes places with the sample immediately above it. Move layer down C lick this button to move the selected sample down the list of velocity layers: it changes places with the sample immediately below it.

If you change your mind and decide that you dont want to import a Drum at this time, click the Cancel button. This section provides an overview for using BFD3’s audio engine. The subsequent sections throughout this chapter go into more detail about each part of the interface. C entral to BFD3 is the concept of selection – selecting a Drum slot results in showing its adjustable parameters in the Drum Editor.

Selecting Drum slots is central to many functions in BFD3. As described in the previous chapter, the selected slot is used as the target destination slot for loading Drums from the browser via double-click. If the slot already contains a loaded Drum, its contents are shown in the Drum Editor when selected.

Selecting a mixer channel C licking a mixer channel to select it. If a channel is associated with a Drum – a Drum channel or one of its mic sub-channels – it is also selected as the current Drum slot, and its contents are displayed in the Drum Editor. The differences between Drum slots and mixer channels While some mixer channels represent Drum slots, this is not true of all mixer channels, such as Ambient or Aux channels for example.

The currently selected Drum slot is effectively the last Drum slot that was selected. See the Kit display section for further details on using the Kit display panel to manage slots and use the Link function for Drum layering.

Using the Drum Editor The Drum Editor contains a comprehensive set of tools to adjust the sound and response of the Drum in the currently selected slot. It is divided into 2 pages – the Tech page features ‘drum tech’-oriented functions, while the Model page’s functions deal with modelling real-world kit behaviour.

C lick the Tech or Model buttons to show the panel if it is currently hidden. The following controls are described in full detail in the Drum Editor section. Each Drum also features Mute and Solo buttons. The Tuning function changes the pitch of the Drum. Bleed and Ambient Mics These controls relate to certain mic channels for the each Drum which are mixed with signals from other Drums before the mixer.

These controls allow you to adjust levels and other aspects of these signals – bleed can be disabled or routed to the Drum’s own mixer channel while Ambient mic signals can be routed to discrete Aux channels if you wish. Loudness The Loudness functions allow you to adjust the dynamic response of the Drum. BFD3’s drum sounds are recorded at a wide variety of velocities striking intensity – adjusting these settings can drastically alter the feel and sound of drum performances.

The Velocity Dynamics control scales the velocity of incoming events from MIDI notes or from the Groove engine – in effect, making the ‘drummer’ play the kit with more or less intensity. The Curve control alters the velocity response of incoming events to the Drum from the default linear mapping.

The Dynamic Range control introduces amplitude scaling to increase or decrease the dynamic range the difference in level between the quietest and loudest layers of the Drum’s velocity layer range. For basic damping, simply increase the Damping Amount control as desired.

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Fxpansion bfd3 manual free – Discussion

 
BFD Virtually Erskine from FXpansion is a drum sample expansion pack for the company’s BFD3, BFD Eco, and BFD2 acoustic drum software, featuring two. Finding your Coupon Code. Upon migrating your BFD3 license from the FXpansion servers to the InMusic servers, you will find your free expansion. Once you’ve assembled a kit in BFD3 using the Browser (see the previous chapter), you’re free to manipulate the sounds using the extensive Drum modelling. Once you’ve assembled a kit in BFD3 using the Browser (see the previous chapter), you’re free to manipulate the sounds using the extensive Drum modelling. fxpansion bfd3 manual pdf, fxpansion bfd3 catalina, fxpansion bfd3 in music, fxpansion bfd3 m1, fxpansion bfd3 full free download, fxpansion bfd3 demo.❿